文:xbcyl
kof2000完美版制作方法,絶對有血格(会刻自啓動DC游戲的看)SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
見到Jeff.Ma提到按Isonews上提到的方法制作出了完美的kof2000,我也去査到了有關資料。按照上面提供的方法真的也刻出了完美的kof2000。在這里把方法告訴大家。希望對希望自己制作完美kof2000的朋友們有所幇助。該方法原文如下(重要的部分我翻譯出来了,其中對于原文中説明不明確的地方,我又在括号中加入了相應説明):
Thanks to Gouk, we all know how to fix KOF 2000. I gotta give him props for the original idea. However, I discovered a way to fix KOF 2K without downsampling any audio files. This may not matter to some of you, but I prefer to have the highest quality of music possible (yeah, I'm a bit picky).
The key is to sort the files so that MUSIC.AFS (the 500-meg music file) is burned near the inside of the disc. I have tested this fix briefly and it seems to work. (I've got the missing options menu, energy bars and transitions back.)
關鍵是將文件重新排序,將music.afs(大小爲500兆左右的音樂文件)刻録在靠近光盤内側的位置。我已經對這種方法進行了測試,它是可行的。(能看到設置菜單和血格)SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
You need to copy all of the data files from the KOF2000 CD to your HD and follow the instructions in the Echelon selfboot kit, with a couple of modifications. You can also delete the "ZZZZZZZZZ" directory, as per Gouk's instructions.
袮需要將kof2000光盤上所有文件全部拷貝到硬盤(這里假設拷貝到了自啓動工作目録下的子目録data下),按照Echelon(發布Dreamcast游戲自啓動制作方法的破解小組)selfboot kit工具包(即自啓動制作工具包)中的提示進行,不過要進行兩處改動。SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
1) You need to create a sort file (let's call it "sort_file.txt" in this example) in your self-boot work directory that contains a single line:SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
[ni3]需要在自啓動工作目録(即工具包所在目録)建立一个排序文件(比如這里我起名爲 sort_file.txt )。文件内容(僅此一行):SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
data/MUSIC.AFS 1000SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
"data" is the path of the subdir that contains the KOF2K data files, *relative* to the dir that you are running mkisofs from. It's important to get the relative dirspec right, otherwise the sort won't work properly. "1000" can be replaced by any number greater than 0.SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
其中,"data"是含有kof2000数据文件的目録,一般是mkisofs文件所在工作目録下的子目録。該目録一定要正確指定。1000這个数値還可以改爲大于0的任意整数(不要太大)。SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
2) When you create the ISO file, add the -sort parameter to the command line:SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
在袮按照自啓動教程建立游戲的iso文件時,在以下的命令行中加入 -sort 参数(注意:一定要嚴格按照原文的大小寫!!!切記!!!):SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
mkisofs -C x,y -V KOF2000 -l -o data.iso -sort sort_file.txt dataSGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
In this command line, x and y are the numbers you obtained using the "cdrecord -msinfo" command, "data.iso" is the path to your iso file, and "data" is the path to the KOF2K data files.SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
在該命令行中,x和y是使用'cdrecord -msinfo'命令獲得的光盤参数,"data" 是kof2000数据文件所在目録名(與前面提到的一致)。SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
If you have any problems with this fix, let me know. Thanx again to Gouk for the original idea!SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
此外,再加上我自己査到的 ip.bin 文件的 rip 方法。SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
因爲在kof2000光盤里是找不到 ip.bin 文件的。但是在制作自啓動游戲時,又要用到 ip.bin文件。所以,需要我們自己从光盤上rip出 ip.bin 文件。方法如下:SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
首先,需要4.0版本以上的CDRwin。
1)在CDRwin的 “Table of Contents” 面板中査找第二个session的起始地址(一般是11700或11702),如:SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
2)進入"Extract Disc/Track/Sectors"SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
-選擇 "Select Sectors"SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
-選擇 Datatype : normally Data Mode2Form1 2048 SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
-如果不出問題的話, ip.bin 文件的大小應該是 32kb 。SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
-在 Sector Selection 處填入光盤扇区范圍:11700到11715(共16个扇区)SGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
-保存文件名(Image Filename): IP.BINSGzo<uwZu>np/1*cMiy%/z?Tf:1d0BWA}n%hg'w@U4#d0CSU81im^L]W}`YTThEmwB64文章来源:vgsky.com
-按開始按鈕(START),一切ok。uD6.;~?z5(!qX0buj)|2V[文章来源:vgsky.com
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